Steal An Army is a Roblox tycoon and simulation game developed by NomNom +6 where players infiltrate guarded military sectors, steal supply crates, and extract them back to base barracks. Successfully returning crates unlocks combat units—ranging from standard soldiers and grenade launchers to tanks and fighter jets—which generate income and automatically repel waves of attacking zombies.

Progression relies on increasing movement speed on treadmills, avoiding armed sector guards, and upgrading base barracks to hold more powerful army units.

How to Steal and Open Crates

Getting new troops requires taking crates directly from enemy sectors or snatching them from other players on the server. Once a crate is grabbed, guards in the sector will immediately chase and attack you. Reaching your base barracks safely allows you to place the crate inside your extraction pen.

Crates do not open instantly upon placement. Instead, each crate has a growth countdown timer based on its tier and value:

  1. Locate a crate in an unlocked zone matching your current speed tier.
  2. Pick up the crate and sprint back to your home barracks while avoiding incoming guard fire and terrain hazards.
  3. Place the crate down into an open slot within your base pen.
  4. Wait for the countdown timer to expire, or use game passes such as x2 Growth (467 Robux) to halve opening times.
  5. Interact with the crate once the timer finishes to claim the unit, then click the equip best button to deploy your highest-earning troops into battle.

Observed crate timers range from short intervals of 30 to 50 seconds for basic early-game crates up to 3 to 6 minutes for mid-tier boxes, 30 minutes to 1 hour for high-tier military boxes, and 2 hours for secret crates.

Crate Rarities, Colors, and Indicators

Crate quality is indicated by crate body color, distinctive boundary highlights, and countdown duration. Higher-tier crates require higher running speed to pull and carry across the map.

Crate TierVisual IdentificationExample Unlock TimersKnown Units Obtained
CommonBlue cratesUnder 1 minuteStandard rifle soldier
RareOrange crates / standard crates30s to 50sDiver soldier, speed boat, Corporal
EpicColored crates (e.g., purple, large green)1m to 4mMilitary supply trucks, armored cars
LegendaryPink crates, yellow crates, or gold accents4m to 5mRobot dogs, heavy ground vehicles
MythicRed crates / distinct red borders3m to 6mDrone units, armed helicopters, Mammoth tanks
SecretGlowing aura cratesUp to 2 hoursLong-range missile units, void/glacier units

Players who spot crates from a distance can identify premium drops by their glowing red border. These red-bordered crates yield significantly more cash per second when deployed compared to standard blue common boxes.

Map Zones, Crate Locations, and Tank Guards

The map is arranged in linear difficulty zones. Pushing deeper into enemy territory requires hitting strict speed thresholds to survive guard attacks and environmental threats.

  • Zone 1 (General Station): Guarded by the General wielding a rifle. This starting zone requires minimal speed (e.g., under 900 speed) and provides starter soldier crates.
  • Zone 2 (Special Forces): Guarded by armed special forces infantry.
  • Zone 3 (Tank Guard Post): Guarded by a large desert-camo military tank that pursues players. Ground bombs and landmines litter the path; stepping on them eliminates the player instantly. Speed requirements ramp from 10,000 to 40,000 cash/speed checks.
  • Zone 4 (Naval Base): Water-themed zone guarded by naval units. Contains crates rewarding divers, speed boats, and submarines.
  • Zone 5 (Air Force): Guarded by combat helicopters and air personnel. Crates here drop air support units, including fighter jets.
  • Zone 6 (Experimental Lab): High-security facility containing robotic guards and experimental mechanical units.
  • Zone 7 (Advanced Special Forces): Positioned directly past the laboratory with increased guard movement speed.
  • Zone 8 (Arctic Outpost / Glacier): Guarded by an Arctic robot. Unlocks cold-weather military units and glacier secret crates.
  • Zone 9 (Doomsday / Warzone): Heavy defensive zone protected by Doomsday combat robots.
  • Zone 10 (Void Command): The furthest accessible outpost across the cosmic void, requiring millions to billions in stats to loot consistently.

Military Convoy Event

Periodically, an armored military convoy appears on the field. Players can team up to attack the vehicle. While the convoy actively fires back at nearby players, depleting its health bar before it escapes awards bonus rewards, including cash, temporary double-damage or double-cash nuclear waste boosts, gems, and flat speed bonuses (such as 5,000 speed).

Stealing Crates from Players and Co-Op Tactics

Servers support up to 7 players, and crate theft between players is an active mechanic. When a player carries a heavy crate back to base, their movement speed is reduced, leaving them vulnerable to ambushes.

  • Drop on Hit: Striking another player with a melee weapon causes them to drop their carried crate, allowing you to pick it up and run toward your own base.
  • Distraction Strategy: In later zones such as the Tank Guard Post or Arctic Outpost, solo players often get knocked back or killed before crossing the zone boundary. One player can deliberately draw guard aggro and kite attacks away, while a teammate grabs the high-tier crate and escapes.
  • Interception: Waiting near sector chokepoints allows players to contest red-bordered mythic and secret crates right as carriers run low on stamina.

Troop Types, Combat Gear, and Zombie Defense

Units obtained from crates serve two purposes: passive cash generation and base defense against interdimensional zombie portals.

Troop Categories

  • Infantry: Basic soldiers, Corporals, grenade launcher troops, naval divers, and space soldiers / Space Commanders.
  • Ground Vehicles: Patrol cars, logistics trucks, Mammoth tanks, and Steel ST tanks.
  • Naval Units: Armed speed boats and combat submarines.
  • Aircraft: Recon drones, attack helicopters, and high-speed fighter jets.
  • Robotics & Space Tech: Robot dogs, combat mechas, and Lunar Rovers.

Deployed troops generate passive cash every second. High-tier vehicles and jets produce upwards of 32,000 to 370,000 cash per second, scaling into hundreds of millions in offline earnings.

Combat Gear and Weapons

Players collect gear indexed by weapon skins that modify melee attack power when contesting crates or fighting world bosses. Available index weapons include:

  • Spiked Club
  • Trident (three-pronged spear)
  • Anchor
  • Airplane Propeller
  • Battle Axe
  • Ice Weapon

Zombie Portal Defense

Outside your barracks pen sits an interdimensional portal where waves of zombies emerge. Toggling the auto-fight feature commands your deployed soldiers, tanks, and fighter jets to fire upon incoming waves. Defeating waves grants cash bonuses.

Bosses appear at milestone waves (such as Wave 20 and Wave 35), culminating in massive Titan zombies that can push directly into player bases if troop firepower is insufficient.

Base Upgrade Costs and Speed Training

Speed dictates which zones you can enter and how quickly you escape guards. Players gain speed by training on barracks treadmills or playing built-in mini-games.

Treadmill and Pen Upgrades

  • Treadmill Progression: Treadmills advance from Level 1 up through Level 5 (costing 120 million) and transform visually into jet-themed trainers. Higher tiers multiply speed gains per step (e.g., Level 3 grants +20 speed per cycle).
  • Pen and Barrier Upgrades: Upgrading your base pen costs progressive amounts of cash, starting at 1,000 cash, scaling to 1 million cash (unlocking steel perimeter fencing), and reaching 500 million to 3 billion cash for advanced pen expansions.
  • Speed Multipliers: Potion boosts (such as 0.25x or 0.35x speed buffs), community group bonuses, and paid store passes (x2 Money for 399 Robux) accelerate base progression.

AFK Mini-Games

Players waiting for crates to open or training passive speed can access three interactive training mini-games:

  1. Red Tank Pull: Pull and release a projectile cannon to destroy an enemy red tank target.
  2. Army Runner: A lane-running math gate game where passing through green gates adds or multiplies troops (+1, +2, x2) while red gates subtract them. Reaching the goal with positive numbers clears the level.
  3. Target Practice: A reaction-based shooting range where players tap only red targets while avoiding green targets to earn bonus speed.

Frequently Asked Questions

How do you open crates faster in Steal An Army?

Crates open automatically once their countdown finishes inside your base pen. To open them faster, you can purchase the official x2 Growth game pass for 467 Robux, which permanently doubles crate growth speed.

Why do guards send you flying when grabbing crates?

Guards such as the Zone 3 Tank or Zone 8 Arctic Robot possess high-damage knockback attacks. If your character's speed stat is lower than the sector's recommended threshold, guards will easily overtake you, knock the crate loose, and fling your character across the map.

Does Steal An Army feature a rebirth system?

No. Unlike many simulation tycoons on Roblox, Steal An Army does not feature a traditional rebirth multiplier. Income scales directly from opening higher-tier military units, leveling up treadmills, and clearing deeper zombie portal waves.

Can you steal crates from other players' bases?

You can steal crates that players are actively carrying or dropping in the open field by hitting them with weapons. However, crates that have already been placed inside an opponent's locked base pen cannot be picked up.